Risen 2: Dark Waters Preview
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I spoke to Daniel Oberlerchner, Senior Brand Manager at Deep Silver about how the developers reacted to criticisms of the first game. (In Risen 1, people felt really isolated. Characters in the game popped into the story, you made a few quests with them and then they popped out. You never saw them again. In Risen 2 we made sure you have a movable base.
(When you play Mass Effect the Normandy it's a similar concept where you have characters around you who are making a journey with you and then giving you feedback,) he told me. (Sometimes you already know what you're doing but it's interesting to have someone from another faction shining some light on your actions and giving insights on how he or she feels about what you're doing.)
It's a nice idea that we've seen in BioWare's Dragon Age as well. I do hope that some of these party member reactions will have a more interesting impact than in Mass Effect 2, where the loyalty mission payoff turned out to be (like me or you die).