User Interfarce: Skyrim's Silly Choices
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Category: News ArchiveHits: 3192
Hell, Oblivion's awkward interface was bad enough, but at least it allowed you to see almost everything at a glance. And sure, Bethesda, take away my stats, but at least allow me to see what I am wearing and equipped with inside the menus? The bonuses I have? Anything? No? And so I have to exit the menu system to look at my character? And I also have scroll through everything just to see what I am carrying? And even when you are clicking about in the menu there's a huge margin of error with a mouse, that most precise of pointing devices? Come on, Bethesda, this is not the future of RPG interface design we were promised.
And you want to use essentially the same menu for trading? Okay. No. This is not okay. It's time consuming and opaque. I am a bold fantasy adventurer, not a guy browsing ostentatious Flash-driven websites circa 1999.
Ah, but then there are also the twin horrors of the perk screen and the map. Selecting what bonuses you are going to get is, for some reason, built into a carousel of star constellations. no, stop right there. You can see the problem right away: (a carousel of star constellations). That is one of those ideas that surely a design team would react to with (yeah, nice idea Dave, but really we just need something that allows the player to see what they are choosing, and what result that will have in the game.) Instead it seems to have made it through to release, delivering a +40% increase to bafflement for anyone who tries to use it. I mean it: a carousel of star constellations. A what. Why.
The issue with that, and much else here is a lack of summary: I want to find what the fuck is going on with my dude! Why are people saying I look like I have the plague? Look under magic -> active affects. Oh, of course. Lucky you bothered to put it in there. I MIGHT NEVER HAVE FOUND IT WITHOUT GOOGLING THE RESULT.. OH.