Blizzard "Never Invested" in Consoles Like With Diablo III
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(We don't want to port it,) said Wilson, Diablo III's director. (We want to build it for console. There's a key difference. Certainly, a lot of things get brought over, but a port is trying to take a PC game and graft it onto a console.
(Our goal, is to make a game that feels like it's natively made made for a console. If we make it, we want it to feel like a Blizzard game and that we built it for that platform from the ground up.)
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(We are still in active exploring mode; we haven't officially announced a product. We say that because we like our product announcements to be a big deal. We haven't been as secretive about this one because our biggest barrier is actually getting a console team.
(People don't believe us when we say we're going to make a console game flat out. I understand why they don't believe us, because we've tried this before. We've also never invested in it to the degree that we are doing now, and we've never had a product we felt was appropriate for it.)