Grim Dawn Development Update, Scavengers Revealed
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I'm currently in modular house hell, attempting to reconfigure the modular house assets so that they use a smaller texture space, create fewer draw-calls to the graphics card and are easy to place in levels. It is an extremely tedious process but, in an effort to ensure the best performance possible, it is something that must be done.
Some texture / model improvements happened along the way, so that may be noticeable in future screenshots once this is all done. These modular pieces will provide a ton of flexibility to modders though, allowing them to go crazy creating all sorts of unique building layouts.
Also, we've gotten a few new enemy models finished but it is going to take a while to get through all the animations and get them in-game. So, that's something to look forward to.