Dungeons of Dredmor v1.0.10 Coming Soon, Gaslamp Gets Funding
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Category: News ArchiveHits: 1455
We have been uncommunicative lately, and this is our fault. Owing to external factors which we cannot announce yet, we have suddenly found ourselves catapulted into Project Odin, almost full-time, somewhat quicker than we anticipated. We're not entirely sure how much we can talk about this yet, which is problematic, and everybody is probably wondering what's going on. Ah, growing pains. (This has also been one of the reasons why we are looking for additional gameplay programmers; at least one person will be working on Dredmor with me, on a full-time basis, for the next few months.)
While we can't give away what Odin is *just* yet although there have been some pretty good guesses made we can start talking a little bit about things we have been working on. We have acquired a real budget, oddly; dealing with this, and getting this organized, has been our major time-occupying phenomenon. Other major activities last week have included:
'¢ running art tests and programmer interviews,
'¢ gear simulation code,
'¢ procedural extrusion code,
'¢ designing a series of menacing secret policemen with plague-doctor masks,
'¢ learning about Leyden jars,
'¢ my ongoing battle with the networking and gameplay code,
'¢ procedural water simulation on the GPU,
'¢ and reading every paper every written by the Spore development team at EA Maxis.