Bethesda Talks Skyrim Mod Tools, Skyrim Patch 1.4 Changelog
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Current 1.4 Changelog (all platforms unless noted)
NEW FEATURES
'¢ Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
'¢ General optimizations for memory and performance
'¢ Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin's in player's house. (PS3)
'¢ Improved compiler optimization settings (PC)
'¢ Long term play optimizations for memory and performance (PS3)
'¢ Memory optimizations related to scripting
'¢ Fixed crashes related to pathing and AI
'¢ Fixed crash in Haemar's Shame if player had already completed (A Daedra's Best Friend)
'¢ Fixed rare crash with loading saved games
'¢ Fixed issue with accented characters not displaying properly at the end of a line
'¢ Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
'¢ Fixed issue where dragon priest masks would not render correctly
'¢ Fixed issue where quests would incorrectly progress after reloading a save
'¢ Fixed issues with placing and removing books from bookshelves in the player's home
'¢ Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
'¢ Fixed issue where the player house in Windhelm would not clean up properly
'¢ Fixed crash related to giant attacks and absorb spells
'¢ Fixed issue with ash piles not cleaning up properly
'¢ Fixed occasional issue where overwriting an existing save would fail
'¢ Fixed memory crash with container menu
'¢ Fixed infinite loop with bookshelves
'¢ Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
'¢ Fixed issue where transforming back to human from werewolf would occasionally not fail Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
'¢ The Unusual Gem inside the Thalmor Embassy is now accessible after finishing (Diplomatic Immunity)
'¢ In (Breaching Security), the quest token is no longer required to receive a fortune reading from Olava the Feeble
'¢ Fixed issue where Galmar would not complete Joining the Stormcloaks properly if (Season Unending) was an active quest
'¢ Fixed issue where starting (Season Unending) after finishing (Joining the Stormcloaks) would prevent (The Jagged Crown) from starting properly.
'¢ Fixed issue progressing through (Message to Whiterun) while (Season Unending) was still open would block progression for both quests.
'¢ In (Arniel's Endeavor), fixed issue where a quest journal would trigger multiple times
'¢ In (Forbidden Legend), the amulet fragment can no longer disappear after player leaves a dungeon without taking it
'¢ Fixed rare issue in (Forbidden Legend) where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
'¢ In (The White Phial), the phial can no longer disappear if player leaves dungeon without taking it
'¢ (The White Phial) will now start properly if player already has a briar heart in their inventory
'¢ Player can no longer get stuck in Misty Grove after completing (A Night to Remember)
'¢ Fixed issue where leaving Riften during (A Chance Arrangement) would prevent quest from progressing
'¢ In (Darkness Returns), a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
'¢ In (Under New Management), if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
'¢ (Onmund's Request) will now start properly if player has already found Enthir's staff before receiving this quest
'¢ Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
'¢ (Repairing the Phial) will start properly if player already has unmelting snow or mammoth tusk in their inventory
'¢ Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
'¢ In (The Coming of the Dawn), fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
'¢ Fixed rare issue in (The Mind of Madness) where player is unable to equip the Wabbajack
'¢ Fixed issue in (Pieces of the Past) where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
'¢ (Blood's Honor) will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
'¢ Fixed rare issue where (Dampened Spirits) would not start properly
'¢ Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
'¢ Fixed issue where killing guards in Cidhna Mine woud block progression for (No One Escapes Cidhna Mine)
'¢ Fixed numerous issues with (Blood on the Ice) not triggering properly
'¢ In (Blood on the Ice), Calixto can now be killed if player owns a house in Windhelm
'¢ In (The Cure for Madness), killing Cicero then resurrecting him no longer impedes quest progress
'¢ Fixed rare issue in (To Kill an Empire) where an NPC would fail to die properly
'¢ Clearing Knifepoint Ridge before starting (Boethiah's Champion) no longer prevents quest from starting.