Dungeon Hunter: Alliance Review
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PS Vita's version of Dungeon Hunter seems even less relevant when considering that it's virtually a direct port of the PSN version, which wasn't too much better than the cellphone version. There are no big changes that would entice older fans of the game to drop money on it a second or third time. The people dedicated enough to want to form a multiplayer group have already done so on another platform, and spending hundreds more dollars to do it again just seems illogical and unlikely.
At the very least, Dungeon Hunter: Alliance does have a niche to satisfy, and it's at least nice to have some option for a multiplayer RPG right at the Vita's launch. It's very disappointing that it had to be nearly a direct port of a game that's been on PSN for almost a year, and the iPhone/iPod for much longer. If you and your friend or whoever are already planning on getting Vitas, getting this game, and diving head first into some dungeons, don't let this review stop you; get in there and start the hack-and-slash marathon, because you'll probably have some good fun with it. Should Gameloft decide to develop a Dungeon Hunter title for the Vita from the ground up, that could really be something to watch, as there's obviously tons of untapped potential lurking behind Alliance.