Legend of Grimrock Interview
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"When we got our inbox open, we almost couldn't believe our eyes; it was just pouring with encouraging emails," Salila told Joystiq. "All these people writing in saying thanks and wishing us good luck, just like in the mountain of comments on Reddit.
"For us it was a rather simple thing to implement, but we couldn't imagine that it could mean so much to somebody else. It kind of gives you perspective on life itself."
Almost Human consists of four games-industry veterans, meaning they're all able to appreciate the direct line with fans afforded them in an indie studio.
"Since we are in charge of everything, we can say anything we want in everywhere we want," Salila said. "That is understandably a bit more difficult in bigger companies."
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It's a bit sad to find out that even such a small gesture toward fans gets so much attention, because it says that there's a huge gap between the game creators and the audience in general, and people just aren't used to this kind of interaction," he said.
Almost Human certainly plans to keep its audience engagement going strong, and not just for the fans. The feedback is immensely helpful to their development process, Salila said. "All that feedback is truly humbling and gives us yet more energy to finish the game and get it out to all the eagerly waiting fans".