Mass Effect 3 Writer Interview
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What does an average day look like for you?
It changes depending on what stage the project is in. Some of the things I've done during Mass Effect 3's development: brainstorm story pitches, write dialogue, rewrite dialogue, look through high-level feedback, meet with level designers to iterate on that feedback, play test, pitch ideas to devs from other departments, hunt for bugs, tweak weapon-mod descriptions, try to fix my own bugs, etc.
Can you tell us about one of your proudest moments working in game development?
I'm proud to have been one of the writers on (Lair of the Shadow Broker,) a downloadable mission for Mass Effect 2. (Lair) was the best learning experience I could have asked for in terms of preparing to work on ME3, since it was a compressed work cycle with huge support from the rest of the team. Reading the feedback once it was released was another good learning experience. It was useful to see what resonated with different fans, what didn't, and why they thought it didn't.