The Witcher 2 Enhanced Edition Interview

Gaming Nexus caught up with CD Projekt RED studio manager Adam Badowski for a brief interview about The Witcher 2's Xbox 360 version and the additions we'll be seeing in the Enhanced Edition. An excerpt:
What was the hardest part of adapting the PC game to the Xbox 360? Were there any compromises you had to make with the Xbox 360 version?

The PC and the Xbox are different platforms that provide different performance levels. And we wanted to give console gamers the same experience that PC players had. This required a lot of effort from the start. The REDengine is a great tool, a tool that was created with multiple platforms in mind. The game is massive, and adapting it to the Xbox hardware was difficult, but in the end we prevailed! I think we pushed the Xbox 360 to its limits and are giving console players one of the best looking games to be released on their platform.

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Given that this is the first Witcher game on the console, what things are you doing to fill people in on the event of the first game?

Don't worry, we added some content to the Enhanced Edition to make new players familiar with both the game world and the first part of the game.

As you may know, the story of our protagonist, Geralt of Rivia, is based on a series of best-selling novels by Andrzej Sapkowski. For those of you who don't know, a witcher is a professional monster slayer. Witchers were taken as infants from their parents and then subjected to mutation and rigorous training. They use minor magic spells called Signs, have superhuman reflexes, and can drink potions which would be lethal if consumed by ordinary humans. All told, they are the ultimate killing machines. In the game you don't play as any witcher. You play as Geralt of Rivia and he has a past that makes him who he is.

As I said, this will be explained in more detail by additional content. But stay tuned, cause we might release these materials.