Masters of the Broken World City Screen Dilemma
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One of the most important interface elements in a turn-based strategy game is the city screen. It might seem like a mere picture no special visualization is necessary to show the city construction and the upgrade options to the player. However, the city screen is something larger than a mere menu. It's a visual representation of the player's progress and the results of his creative work. The city screen is a meter of the game's progress as the player advances through the campaign, his citadel grows and becomes prettier.
With Masters of the Broken Worlds city screen we faced a huge issue: there are 170 buildings (more than in Civilization V!) available for construction in the game is it even possible to fit them all within the city walls?