XCOM: Enemy Unknown Will Feature Mod Support and a Standalone PC UI
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(The idea is that there is the ability for modability,) said Solomon. It won't be anything that we're committing to for release, but it's very very easy using Unreal titles. I write almost all my game code in the scripts, and that's very easy to give to people.)
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(We have a team that's doing the PC UI, and there are some elements where it can make sense to use the base, like when we have menus and things like that, but our tactical UI is a standalone PC tactical UI.)
(And so we have a PC tactical UI that we're working on that is distinct, because obviously mouse driven with a tactical game being able to select objects of interest as opposed to a gamepad, where you're cycling through objects of interest. No, no, we definitely have PC and we plan and we have UI that's unique.)