The Faces of RED: Przemysław Wójcik
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2) Describe your work on the Enhanced Edition of The Witcher 2:
PW: At this moment I am responsible for scheduling testing and building the QA team. I'm always eager go back to testing. We as QA are responsible for the overall quality of the released game. It is imperative that we find all bugs, otherwise players will. Working in RED comes with new challenges and surprises every day.
3) The development of this adaptation has been announced more than a year, what were the biggest difficulties for the team?
PW: The team had to have a fresh approach for the 360 version, although we knew the PC game for a few years. Apart from the content we knew, we had to test new gameplay elements at the same time. We wanted no quality compromise when compared with the PC version.The hardest part was working with the Xbox 360, because we had to put stress on gameplay elements, which weren't necessarily as important on the PC. We had to revise the whole testing policy.But it gave us a lot of satisfactionto see the game getting better and better. We all gained a lot of experience and we are ready for more.