A Guide to an Idiot’s Fallout 2
-
Category: News ArchiveHits: 2701
What Al lacks in smarts he compensates for in his capacity for violence, however he's bigger than a Radscorpion and his Perception rating is so far off the charts that they had to invent a new kind of telescope. I am, in other words, fairly confident that this lummox can handle Fallout 2's wastelands even despite his skull-headed handicap. It's not like the Science skill is ever actually useful for anything and, even if it was, Fallout 2 is my game. The one I know inside and out; it's the one I play in my head when my boss is talking to me. Low Intelligence score isn't going to hold me back for long. Or so I thought.
Confidently, I lead Al out of his village, ignoring the hurled insults by the useless NPCs and staying focused on my destination; Klamath. The nearby town is the first stop everyone makes in Fallout 2 and I know it's where I can learn the valuable Gecko Skinning skill and recruit my first follow Except I can't. I try to talk to Ardin Buckner, so she'll ask me to rescue Smiley, which will reward me with a free follower, but the option never materialises. The conversation is over before it's begun and Al has been calmly but pityingly told to go '˜play outside with Torr', Ardin's idiot son. Al tries to say something, to ask a question, but all that comes out is a grunt. AI is that kind of stupid, and Fallout 2 knows it.