The Age of Decadence New Public Beta Build Released
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You can find direct download links on Atomic Gamer and RapidShare or go for the Torrent available at The Pirate Bay. A changelog of all the changes and fixes is available on the Iron Tower forums and I'm going to quote an excerpt from there:
Changes:
- You now have 5 more skill points to spend in character creation.
- Intelligence bonus SP now it's only applied on quest rewards, as you get them.
- Skill threshold changed from 50/75 to 50/70/90.
- Trading base value now takes into account intelligence.
- Combined checks now check for the sum of both skills (with a low min requirement), so you can compensate lack of skill points in one skill with the other one. For example, a check that was [aod.persuasion >= 36 && aod.streetwise >= 32] now is [(aod.persuasion + aod.streetwise >= 68) && aod.persuasion >= 30 && aod.streetwise >= 28].
- Faster zooming.
- Made clear which quests are not in the demo.
- The majority of the Critical strikes checks now have more outcomes than "kill or be killed".
- New THC formula that favors builds balanced in offense and defense.
- THC bonus from weapons reduced from 10 to 8 and from 5 to 4.
- Small daggers fast and normal max damage increased by 1 point.
- Manica doesn't accept techniques other than different metals and masterwork.
- 2H axes now have 2 points vsDR.
- Wooden sticks no longer have THC bonus nor Counter Attack bonus.
- Pickaxe has no longer have passive bonus.
- Buckler has an attack penalty of 5.
- Hardened armor now has 3 levels instead of 5.
- Lowered the difference between min and max damage for all weapons.
- The differences in weapons inside the same tier (shamshir and handar, for example) are now one that has more raw damage, and another that has more THC and counter chance.
- Nets reduce defense 20 points instead of 30.
- Perception and distance factored in nets THC. Also throwing influence is bigger.
- Dodge characters get a bonus to avoid AoO attacks, allowing characters focused on dodge to move around the battlefield more.
- Free defenses are based on dexterity and AP limit set by armor. Low dexterity and heavy armor characters get tired faster and get a penalty to defense when defending a lot within a turn. High dex, lowly armored character keep their full defense for longer.
- Strength now give a % increase instead of a fixed bonus. Ranges from -20% to 40%.
- Perception THC bonus changed, increases/decreases 4 points per stat point.
- Masterwork armor is getting a boost, now it decreases penalties much more, from 25% to 80% of the total amount.
- Increased the price of nets to 75 imperials.
- Iron price increase changed from 2.5x to 1.5x.
- Added two new items: Climbing hook and rope with grappling hook. Climbing now is a combined strength + dexterity check. Climbing hooks lower the bare handed requirements. Ropes rely on throwing (grappling hook makes the check easier) and then a small strength + dexterity check to climb.
- Changed the armor of the guard in the Kebab thief quest to bronze.
- Increased price of schematics.
- The blacksmith one time sells bronze, wood and leather.