Nuclear Union Announced
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That doesn't tell us much, so have a look at the artwork and screenshots in our image gallery, then check out the FAQ below from the official website:
Will we see any anomalies and monsters in the game?
Anomalous fields emerged on top of the Earth following the nuclear strikes, and animals and people who failed to hide out in the bunkers due to various reasons, mutated. Hence Nuclear Union will definitely feature anomalies and mutants!
The game plot can be considered a fantasy, because it unfolds in the alternative historical reality. Did it affect the game weaponry in any way?
Of course! Everything happened in a different way in the game, in the year of 1962. The industries were hastily moved to the underground bunkers along with key specialists of the Soviet Military Industry. As for the weaponry in 2012 there will be a large selection of (unusual) small arms, inclusive of experimental Soviet prototypes, which existed in the real history, but never went to the mass production.
Where exactly does Nuclear Union take place - under- or above the ground?
Most of the time gamers will play above the ground, in the Moscow region that survived the nuclear apocalypse. Moreover, the protagonist will also visit Pobedograd. As aforementioned we cannot share any more information with you.
Will it be possible to free-roam the game world? How big is it?
The explorable world is constantly growing. The protagonist can move freely around any already-visited locations. The more the plot unfolds the more locations he will be able to visit. If we talk about the freedom in the game, it's pretty large. There is a global goal, but it's totally up to the player what steps they will take to achieve it. The freedom of the player's actions will only be limited by their imagination.
Role-playing games usually feature companions to the main protagonist, the so-called party. Will they be featured in Nuclear Union?
The protagonist will meet very interesting and colorful characters in Nuclear Union, and some of them will join him. It is possible to travel with only two party members at a time, but it is the player who decides who they will accompany them and when to abandon them.
The game plot can be considered science fiction because it unfolds in the alternative historical reality. Did it affect the game weaponry in any way?
Of course! Everything happened in a different way in the game's version of 1962. The industries were hastily moved to the underground bunkers along with key specialists from the Soviet Military Industry. Due to this, the weaponry in 2012 will be a large selection of (unusual) small arms, inclusive of experimental Soviet prototypes, which existed in the real history but never went to the mass production.
Do you plan to have a moral choice system throughout the game?
Some game quests might trigger some a moral choice that might affect the various plot lines. But the protagonist, an active Soviet officer, will definitely never join forces of evil.
Will it be possible to overlook the battlefield and give tactical commands between the party members, like in the Men of War games?
Nuclear Union features a third-person view camera. The player is unable to control the party members, but it is possible to do something about their behavior and to assign commands to them during the combat.
Will the combat in Nuclear Union will be real-time or turn-based?
All battles are real-time, but it will be possible to use active pause. For example, for more precise shooting or assigning commands to the party members.
Can you please share some details about the combat system?
We will give you more information on this later.
Some words about the role-playing upgrades and playing the role of the character?
Unfortunately we cannot comment on this now. Let's come back to his topic later.
What about Steam support?
Yes, we plan to distribute the game as usual both through retail boxed versions and digitally through Steam.
And, finally, here's the press release:
CELEBRATE THE DAY WE CRUSHED CAPITALISM
Our Union is even stronger 50 years later!
Pobedograd, Soviet Union June 22, 2012 Every child knows the glorious story that lead to today. When the Capitalist Alliance lead by the Americans refused to allow our defensive screen in Cuba, in 1962, and then attacked us with nuclear weapons. However our Motherland and the Soviet Forces were better prepared than the dogs knew. We leveled them, and half the planet, to show our sickle is sharp and the hammer hits hard indeed!
While the Americans celebrated that they reduced Moscow to rubble, our air defenses kept the city from becoming ash. Almost the entire planet surface was contaminated by their bombs, but it didn't matter as we had moved underground days before. The Soviet Union did what we have always done, survived. The country underwent a massive evacuation of the most important citizens, leaders and industries to a pre-built network of specifically equipped bunkers.
It's 50 years later, 2012, and our glorious capital city, Pobedograd (Victory City), is a beacon of hope. It's time to go outside again brothers and sisters, time to see what has become of our Motherland and her proud cities and towns. Grab a weapon and join us!
For more information as it becomes available please go to: www.nuclearunion.com / www.facebook.com/nuclearunion.
About 1C Company
1C Company specializes in distribution, publishing and development of business, entertainment and educational software. Founded in 1991, 1C has become the largest publisher and distributor of computer and video games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal development of 1C includes IL-2 Sturmovik series and Theatre of War series. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Rig'n'Roll, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King's Bounty: The Legend, King's Bounty: Armored Princess and King's Bounty: Crossworlds, Off-Road Drive, Real Warfare 2: Northern Crusades.
For more information on 1C please go to our website at www.1cpublishing.com
About Best Way
Best Way was founded in 1991, in the Ukraine. Initially the company specialized in computer hardware, application software and networks.
In 1999, the company's game development subdivision was created. Soldiers: Heroes of World War II has become Best Way's debut title. The highly anticipated title won many local and world-wide awards. In 2006 Best Way has released Faces of War - sequel to Soldiers: Heroes of World War II. The latest Best Way's title is Men of War. The company created its own unique game 3D-engine "GEM", supporting the latest technologies and available for licensing by other developers. www.eng.bestway.com.ua
The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause the 1C Company's actual future results to differ materially from those expressed in any such forward-looking statements. 1C Company and 1C logo are registered trademarks of the 1C Company. All other company names mentioned herein may be trademarks of their respective owners.