10 Ways The Dragon's Dogma Sequel Could be Better Than the Original
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6. Improved Fast Travel / Mounts
There is no traditional fast-travel in Dragon's Dogma. This is a curse and a blessing. It's interesting from an immersion standpoint, but it's frustratingly repetitive to travel the same stretches of ground over and over again. Indeed, such distances on foot lead to serious burn-out and a number of quests I would otherwise pursue have gone unfinished solely because I have no desire to cover well-traversed ground yet again.
One way to improve this would be to reintroduce fast travel to points discovered, similar to the way fast-travel works in Skryim. Another way would be the addition of mounts, carriages, and ships (or any of these.) Mounts are a natural choice given the monster-climbing aspects of the game. Being able to race from Gran Soren to the Pawn Encampment on the back of a trusty steed (and your Pawns would have theirs as well) could seriously speed up the more monotonous parts of the game.
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9. Stats Leveling
Every RPG should let its players level their own stats in some way or another. Frankly, the more choice over this the better. Have me roll a digital dice if you must, but please don't just automatically level my character.
Skyrim did away with stats leveling and replaced it with a cosmic skill tree where you could level your Smithing or your Enchanting or your One-Handed Weapon skills. I'm fine with such a skill tree, but I'd also like to have Strength and Dexterity. Maybe I'm just old-fashioned.
Dragon's Dogma allows you to use a special kind of experience point to purchase new combat skills, core skills, spell powers and so forth. This, again, is fine in and of itself. But it nevertheless leaves much to be desired. The game's sequel should give us much more control over character creation and leveling, for our character and our Main Pawn.