The Age of Decadence July Update
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Oscar's still rearranging Maadoran. Those who followed the game for a while would remember that the towns were split into districts (which was a bad idea for more reasons than one). So, Oscar's putting all Maadoran's districts together and the city looks better every time I look at it. Very city-like and very urban, which creates a unique look (i.e. it's not like Teron but bigger it really does look different and has a different atmosphere; same goes for Ganezzar and Caer-Tor).
I'm still tweaking quests, expanding dialogues, and adding more content. Now, since we have to show you something, here are a few dialogue shots (attached) introducing Strabos and the merchants guild's Maadoran questline.
"Master Strabos, called "Lord" Strabos behind his back, started his career as a laborer for a small trading company. His life changed forever, when the Head Merchant was assassinated in a particularly vicious attempt at a takeover. While others hesitated to step forward in fear of making themselves the next target, Strabos, who had nothing to lose, seized the moment and stepped into the recently vacated position. He didn't know much about the day-to-day running of the business, but he knew how to use brute force better than any of his predecessors. After dealing with the immediate threat, he cut a deal with the Commercium and used their might to crush any who dared to oppose his authority. "
So, here is a man who has no skills but his inner strength and confidence. He does what other people were afraid to do and is rewarded and elevated. He takes this lesson to heart that a quick, bold action is often enough to carry you to victory and uses it to climb to the top, pushing others out of his way. Now, he's overly confident and believes that there is nothing he can't do. After all, hasn't he done the impossible before? Thus, his main strength is his main weakness, and his next target is Lord Gaelius himself.
Also, the quests have a lot more branching than what you saw in the demo (which is one of the things that I'm working on now). While Teron had plenty of paths, most options were skill-based, which could easily create a very linear experience for you. We're adding more 'personal' choices and outcomes, so hopefully you'll be pleasantly surprised.