The Elder Scrolls Online Preview
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The Elder Scrolls Online players will have three basic stats: health, mana, and stamina, and each class will have a different balance of these. There will be some moves mapped to a toolbar at the bottom of the screen (I guess they can't leave every MMO element at home), and there'll be cooldowns on abilities, battles will reward positioning, timing, and skill. The idea is for battle to actually feel like battle, rather than just "point, click, click, kill".
Enemies will simulate character builds, and they will work together to bring down the players. As for quests, Matt Firor, ESO's game director, has promised that they're going to be much richer than your typical MMO fare. TES Online quests will sort of just pop up as you wander about the world, and grant you rewards and items without really having to turn them in.
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In terms of player interactions, PVP can be anything from small skirmishes to massive sieges. There'll be dungeons in TES Online, as well: group instances, in-game raids, and public dungeons where your best chance at survival will be to ask others for help.
It's worth noting that the information on the story in the piece is actually incorrect: The Elder Scrolls Online is set in Tamriel's second era rather than the period that goes from the end of Oblivion to the end of the war against the Aldmeri Dominion.