Borderlands 2 Interviews
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Polygon talks with CEO Randy Pitchford about the game's storytelling:
"The game basically said: '˜You're a vault hunter and you're looking for a vault and it's on Pandora somewhere. You've come across all these ancient alien ruins and as best as we can interpret from the alien ruins, it looks like there's going to be incredible wealth and power and capability and alien technology for whoever finds the vault. If you find it you're just going to win, so go do that.
"And the twist that we thought was really clever spoiler alert if you haven't played Borderlands 1 was when you find the vault, people misinterpreted all those ancient alien ruins and the thing that's contained inside is powerful, but not in a good way. It's actually a prison, not a vault of treasure. It's meant to contain something horrifically evil, so at the end you open this vault expecting '˜cool, give me my treasure', and instead this evil tentacle monster comes out that tries to kill you and we thought that was a clever twist, like it'll be so funny and obvious, the planet is called Pandora, everyone will see this coming.
"It turns out that no, the expectation was give me my loot, I opened the vault, give me my treasure and I'm mad at you now for not doing that."
While GameSpot Australia is offering a long (more than one hour) podcast interview with Pitchford on a variety of subjects, including why the budget for Borderlands 2 was double the original's budget, why he thinks Borderlands hit the perfect mix of FPS and RPG elements and wonders why no one has copied it yet, sexism in videogames and a lot more.