Expeditions: Conquistador Interview
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Why choose this sort of game to develop?
It's very simple we wanted to develop a game we would like to play. We like this kind of game, especially with the choices your adding it's not something you've really seen before. It's a very interesting mixture of management roleplaying and tactics creating an overall experience unlike what we've seen so far.
Without giving too much away, I know there is the ability to make different choices in the game- how will that affect the outcome for players?
They of course lead to different endings, we have queit a few different combinations of end game so your final thematic experience will be dynamic depending on the choices you've made throughout the game. Additionally, or aim is to make all your choices affect moment to moment gameplay as much as possible. You may find entire community rallying against you or supporting you depending on how you choose to engage them.
Why choose this time period?
We wanted to make a game about exploration and it made sense for us to pick a time period that had a lot of exploration in it. We didn't want to go too traditional like your standard sci-fi or Fantasy setting. Something historical made sense for us- the Age of Exploration in America just made sense, exploring new lands and in gauging in the unknown.