Brian Fargo on Combat and Permanent Death in Wasteland 2
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(We will indeed have perma-death in the game. If you make a bad decision and get a party member killed, they won't come back. We committed to creating an old-school RPG experience and we are definitely looking to make this a hard core experience.)
(Once you've recruited a companion NPC into your party, you now control them in combat along with your other rangers. We have over 30 skills that can be acquired in the game and no one ranger will be able to be effective in all of them.)
(Success in the Wastelands is centred around creating and using a team that works well together based on the strategy you're using. I might also add that many of the choices the player make might not be felt for many hours later. This is another way of making the decisions in Wasteland 2 permanent as players have to live with the outcomes they create.)