Cyberpunk 2077: Mike Pondsmith on the Right Feel Blog
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Here's a snippet:
Most people think of cyberpunk is just a summary of specific tropes; big guns, dark streets and dangerous guys in ubiquitous leather dusters. But the core of cyberpunk is a lot more subtle than that. Cyberpunk is about the seductive qualities of corruption and decay. In a world where rules and morality are non-existent, the temptation to descend to the level of the mean streets is always there. It doesn't have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse. Ambiguous moral choices are key to cyberpunk, as are victories that aren't always clear victories, and defeats that feel like victories because they are hard won against impossible odds.
True cyberpunk also needs an adult feel (and that means more than just the sex). Unlike other genres, cyberpunk characters should have vices to go with their virtues. How they DEAL with those vices is a big part of their complexity. When we looked at the Witcher series, we saw a world where gambling,drinking, hookers and other vices were a big part of character development, but were also handled as part of the general adult character of the world. But in addition, relationships were treated as actual relationships, with the fights, negotiations, regrets and reconciliations that are part of the way real adults handle real situations.
Last, doomed, Romantic quests are another part of the cyberpunk mythology. You're not just fighting an evil mega corp because it will get you money. You're doing it to save a friend, settle a personal score, win a lover, champion a cause. Most of the time, you're a solo gunslinger riding a dirty, dangerous path, depending on your wits and skills as your follow your lonely quest to do what you know you must. You don't stride in like a superhero, triumphantly defeating all enemies; you win by the skin of your teeth, and it means more because it's PERSONAL.