Neverwinter Drow Lore and Statistics

There's a new article up on the official Neverwinter website today, and its sole purpose is to share some historical and statistical information for the Drow race, specifically in regard to Cryptic's upcoming co-op-focused RPG. An excerpt:
Identified by renegades as members of House Xorlarrin, these drow are searching for an entrance to Gauntlgrym, an ancient lost city of dwarves. With the treasures stored there, House Xorlarrin could become a dangerous threat to Neverwinter.

Whether in the dark service of Lolth or under the banner of Neverwinter, drow are intelligent and have a natural talent for magic, such that even their foot soldiers can draw on the power of Darkfire. All drow characters have this power: Every time a drow attacks, there's a chance it'll debuff the target's Defense.

In addition, drow do not sleep as humans do. Instead, they enter a trance for a few hours, disdaining the eight hours of unconsciousness humans need. In Neverwinter, this is reflected in the racial ability Trance, which allows all drow characters to recover faster at campfires.

In addition, because of their inborn grace and force of personality, all drow characters get +2 Dexterity and +2 Charisma.