Grim Dawn State of the Game
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Masteries
We have 2 masteries (soldier and demolition) that are about 99% done, occultist is about 90% done and nightblade and arcanist are around 75% done. We're at the point where we're just swapping skills in and out, trying to figure out how to achieve a really good feeling, cohesive gameplay style for each. Since most of the early skills are done, we don't need to do much more here for alpha.
Enemies
In the last state of the game address, we only had 15 enemies in-game and 20 models. We now have 25 in-game, each with multiple variants and a total of 33 finished models.
We have 3 quest mini-bosses in and, where we had 0 hero monsters, we now have 115! custom designed heroes.
All the enemies that are going to be in the alpha are finished except for the end-boss, which we plan to complete in the next couple months.
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Alpha Release
It looks like alpha is taking a little longer than we predicted in the last state of the game address but it is still within the late 2012 / early 2013 time-frame that we've been saying for a long time - just, obviously on the 2013 side.
Creating and running the KS took more of my own time than I would have expected and that set my work back by a month or two. It was totally worth it though because the guys we hired have produced a ton of additional content that we wouldn't have now otherwise and, overall, the game has improved dramatically. More importantly, the trade-off is that it will be easier to get to the final release. Before the KS, I thought we could push out alpha by about now but I had no idea how long it was going to take to finish the game. Now I think we're in good shape for a final release in latter half of 2013.