Mistakes BioWare Needs to Fix for Dragon Age III: Inquisition
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4. "I had to use (hated party member) because I played a (class)."
You know what else needs to come back to Dragon Age? Character customization. In Origins, you were pretty much free to change your party members into just about any role. A rogue who started out with a bow could be respecced to dual-wield daggers, and shield warriors could be made into a greatsword-toting powerhouse. What all this boils down to -- aside from being a lot of fun -- is allowing players to fully customize their team comp. Maybe your Warden didn't get along with Morrigan, but you needed an offensive mage. No problem, just respec Wynne for the job.
Dragon Age II did away with this system in favor of something more streamlined, where party members were restricted to one weapon type and combat abilities. Everyone had a unique skill tree no one else had. But as with any BioWare game, you're going to have characters you like and dislike. In Dragon Age II, you sort of had to put up with them depending on your team comp needs. Perhaps the most infamous example is Anders, who grated so many nerves following his 180-personality change between Awakening and Dragon Age II. Unfortunately for the Anders-hating masses, this guy was pretty much the only healer if you happened to lose your sister (which a whole lot of people did).
Okay, so some you might actually prefer the simplified version Dragon Age II had, because it meant your party members were never stuck with mismatched armor. But there's a fix for this! Maybe reskin all armor pieces when they're applied to the character in question (weapons excluded), but keep the item's native stats. There, now you can go back to bringing whoever the hell you want without having to worry about a terrible team composition.