Legends of Dawn Kickstarter Campaign Update #7-8, $27,976 and Counting

The seventh and eighth updates are online over at the Legends of Dawn Kickstarter campaign, with the big news being that the isometric "hardcore" RPG has easily reached and surpassed its pledge goal of $25,000 with 8 days to go. There are also a bunch of new tiers available, as well as details on future stretch goals like the availability of mod tools:
$30.000
CHALLENGES - 10 dead swordfish scattered throughout the world of Narr will reveal the secret of the guardian - Xocotus

The first player who finds a dead swordfish and reports the found response sentence on dreamatrix forum will get raward. For example a free digital download of our next title. Only one award per player.

BACKERS CHEST full of items on secret location

Only backers will get email with instructions how to open because the chest will have to be open not by click on it but rather on secret object.

BOOK ITEM for backers which will give you the opportunity to permanently increase the value of your ability scores

RUNES one magic rune, two chest unlocking rune and one bridge unlocking rune

$35.000

MAGICAL WEAPON (unidentified)


You will find that magical items have to be identified in oracle shrines in various locations throughout the world, to discover the item's unique properties.

RUINS Two building with rich rewards

$40.000
DUNGEON


With some unique items with systems of leveler players needs to turn on or off in order to get through. At the end will be special item rewords and monument with names of all KS backers

WATER MILLS

5 abandoned Elven water mills with rewards, scattered around

$45.000
DREAMATRIX MOD TOOLS - BETA

We believe offering moding tools is a crucial factor in helping our vision for the future LoD titles. Moding tools will give passionate players opportunity to add their content, ideas, do changes which may give everybody else new things to play with. It will also give us feedback what users want so it will help us make Legends of Dawn 2 much more better. The tools will be free and only for non commercial use in first phase. Original stretch goal for the tools is 80k. We could save a lot if we release it without documentation and tutorials. We planned to make improvements to make it more user friendly and clear. We wanted to update several module to make them more powerful. However even without such refines / improvements it is very useful and powerful toolset. Since probably can't reach original stretch goal we are offering a compromise. Release of beta tools (for free) in it's rougher less polished form without the documentation and tutorials. Hopefully community will help us create those.

After the game is released you will be able to download all the tools used to create the game.

Our main editor is plugin based. It is one single program with many plugins. As we develop the game tools are being updated regularly so there is no point in distributing them with the game on DVD. Those tools are a work in progress in it's continuos 'beta' phase. They are fully functional, but we are still optimizing them to be easier to use.

Probably there will be no need for typical installer. They are only a few MB of exe and dll-s you place in game folder and that's it.

This are the modules you will be able to download from the our web site some time after the release.

1. Main editor (single exe file) with following plugins:

2. Creature Designer Plugin - with all the options to create new NPCs and monsters and options to edit existing creatures. Using this plugin you can edit creature stats, animations tree for creatures, cuttable parts of the creatures, spells and special attacks they use, scripts assigned to them after they die, spawning rates etc.

3. Effects Plugin is used to edit special effects (particle system). Those are used when creating entities and spells.

4. Entity Editor which you can use to create entities (complex objects you place on the map). Each entity is created using many different components (meshes, areas, physics primitives, sounds, lights, effects, lens flares etc). For example, if you wish to create torch, you create entity with one mesh (torch mesh), one sound (burning fire sound), one effect (particle system for fire) and one light (for example red point light). All of these components can be animated using provided spline-based track editor where you can edit most of the entity parameters.

5. Flare Plugin which you can used to create lens flares.

6. GUI editor where you can skin and modify each GUI panel in the game.

7. Materials Plugin where you can import 3D models, texture them, and create materials and material sets they use. Each model can have multiple materials assigned on them. For example, 3D model of the chest can have 2 materials - one for wooden part of the chest and one for metal part of the chest. Metal parts can have reflective material while wooden parts can have regular diffuse material. You can also create multiple material sets for each model. In the case of the simple chest, you can create one version for regular chest, one for chest on the snow, one for the badly damaged chest etc. You can use more than 200 different predefined functions (see note below about nodes) to create all sorts of various materials.

8. World Plugin is the last but most important plugin. You can use it to create whole maps. Each map represents large world. You can create small maps or gigantic ones. This editor is used to model and paint terrain mesh, place entities on the map, edit ambients, add and modify scripts assigned to entities, place pathfinding nodes on the map, add creatures and much more.