Wildman Kickstarter Campaign Update #2, $163,604 and Counting

Gas Powered Games' Wildman project has reached a second update over on Kickstarter, and that brings us to the very first video update with founder Chris Taylor, who takes us through a prototype gameplay session and answers a few questions for the community. "We're happy to shove this game up your..."



And an excerpt from the text portion, which is a bit more informative:
Overland Adventures

The (Overland) mode is a traditional action-RPG like Dungeon Siege or Diablo. It will include a seamless world without loadscreens for you to explore. It will feature multiple environments, with thematically appropriate flora and fauna.

Along the way, you'll meet people and creatures. These people and creatures won't be friendly. In fact, they're kind of mean. They will attack you. You will beat them up. They will die.

There will be objectives for your Wildman to complete. You may receive treasure, experience, weapons, armor, and/or technology for completing these objectives.

An example of one objective may be (defeat Ungar the Undying in the War Zone.) Which leads us into.

War Zones

In the context of the Overland Adventure portion of Wildman, think of a War Zone as an elaborate boss fight. If you enter a War Zone directly from the main menu, think of it as a fun, repeatable, and configurable PvE skirmish experience. Both versions feature identical core gameplay, but the Overland version is seamlessly integrated into the Overland experience.

So, when playing in the Overland, you may come across an abandoned Citadel. It is similar to a checkpoint, and once (captured) by the Wildman, he establishes it as his new base of operations.

Think of a literal fork in the road. If the Wildman goes one direction, he continues on his Overland adventure until he reaches the next Citadel. Between Citadels, he will fight monsters, collect loot, and complete objectives.

However, if the Wildman ventures further into the War Zone area, he will invariably stumble across an enemy Citadel, triggering an (act of war.) This brings the War Zone to life. Each Citadel begins unleashing hordes of soldiers. These soldiers meet on the battlefield. These automated battles rage on during the War Phase until one side has defeated the other.