Grim Dawn Grim Misadventures #13 and #14
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One of the themes in Grim Dawn is a world in ruin, with the survivors struggling to rebuild. As such, it would seem a bit out of place to have towns filled with people living a comfortable life with all of the services they need.
Thus, the towns in Grim Dawn are struggling and will evolve as the game progresses. What's more, we want you to play a direct part of this rebuilding!
When you enter Devil's Crossing at the beginning of the game, (the main Survivors area consisting of the ruined Burrwitch Prison atop a small island) the place will be just holding itself together. Most bridges leading away from the island will be destroyed, the prison will be sparsely populated and filled with rubble, and bad guys will periodically attack a weakened guard contingent over the last bridge left leading to the mainland.
Sounds depressing huh? Well you get to help fix it! Scattered throughout the world will be NPCs that are either captured, lost, or just trying to fend for themselves. By helping them out you might discover that they have skills that could be useful to the Survivors back at Devil's Crossing. At this point, you can decide to bring them back and help your desperate refuge grow into a thriving town! (And don't worry, you won't need to escort them halfway across the world, as we have portals in the lore)
The benefits of this aren't just cosmetic, as this can have a mechanical payoff as well. One example would be finding a traveling merchant, broken down on the road, desperately trying to defend his caravan of goods. By rescuing him and giving him a place in Devil's Crossing, he will then turn into a vendor, (complete with market stall) and provide higher quality goods, possibly at a discount!