The Elder Scrolls Online Interview
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Elder Scrolls games are known for allowing players to walk in one direction and freely discover dungeons and missions outside of specific quest lines. Will The Elder Scrolls Online offer a similar level of freedom?
"Absolutely, our quest/exploration system was designed around this idea. In general, you can just walk across the area you are in, and the game's compass will lead you to areas to explore.
"When you find those areas, you'll find something fun to do, and you'll be rewarded right there - you don't need to go talk to an NPC to direct you to a quest.
"You can just find it yourself. We do limit somewhat the area that a player can explore based on level - if you get too far afield, you start running into enemies that are more difficult. Still, there's so much content that you don't have to do it all to progress to the next area."
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The Elder Scrolls Online will feature Skyrim as a region. How will it differ to that in the full game?
"This is one of the coolest parts of having the game set in Tamriel's remote past. Skyrim is there, along with its major towns.
"It "feels" the same as it did in The Elder Scrolls V, but because ESO is set in the past, we have our own stories and characters.
"Also, Skyrim at our time is a bit destabilised because of the recent Akaviri invasion, which was repulsed just a few years before ESO's setting. As a player, you will get to explore Windhelm and Riften - in the same place, but with altered layouts, and familiar ruins will dot the landscape."