The Banner Saga: Factions Review
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I may be harsh on Factions, but it's only because Stoic let the economy -- the one thing that it can't so easily patch -- sour some of the experience in an effort to get that F2P green. Let it be clear then that it never sours the game to the extent that I want to stop playing, though the lackluster pacing and ability set discourages me from coming back. Even so, the rules of Banner Saga's battles are unlike any SRPG I've played and require the player to rethink strategy that applies to similar games. This is a good thing and it keeps me returning, despite my misgivings.
Consider Factions for what it is: A testing ground and potential cash cow for Stoic's upcoming commercial release, and a fun sample of what's to come. If I were not in the middle of Fire Emblem, I may continue to play Factions -- hell, I may play a random match here and there, anyway. This unorthodox release that has Kickstarter backers in a frenzy is not worth getting so worked up over, as it suggests the single-player Banner Saga may be a gem -- a gem that some will have Factions users to thank for helping make it what it is.
While testing Banner Saga through Factions is not exactly social work, it's not what you've been waiting for, either. Call it a scenic detour that gives the dinner hosts at Stoic some extra time to cook more side dishes while testing out the current ones on guests. Don't worry: Factions is plenty of fun on its own and will only get better as updates roll out.