Sui Generis Post-funding Update #18
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Before the Kickstarter we'd done a lot of concept work, prototyping and technology, now we're making an actual game and so we're laying the foundations to develop the Sui Generis world in full. This includes designing and developing the dynamic story systems, AI and behaviour systems and just how to define and design every object that will appear in SG in a meaningful way. Our aim is to create a highly interactive and dynamic game world that will make SG much more than a linear hack and slash.
Nothing is more important than populating the world with diverse characters. The physique and inventory system we talked about in previous updates will accomplish this and implement many of the game's most important features.
We had to revise our initial design as it proved impractical, the assets we had also proved unsuitable. We now have a functional system, much higher quality models and have made various improvements to how they work in game.
The revised system uses a square physique graph where the two axes represent muscularity and fat. We had to use significantly more morph targets than we planned but we now have the full range of physiques for both male female characters with excellent results.