Telepath Tactics Kickstarter Update #2, $15,437 and Counting
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Okay! Now that that's out of my system, here are the top stretch goals, as voted by you, the backers:
- $22,000 - extra character classes with animated sprites. This was easily our most popular stretch goal, attracting 20.8% of the total votes. Reaching this goal means that we'll have more visually distinct class sprites around to use for stuff like unit promotions!
- $28,000 - a dungeon tileset with traps, openable doors, scripted levers and buttons. This one came in second place with 16.2% of the votes. This is a really cool stretch goal because it not only means a bigger variety of tiles, it also means a wider variety of ways that characters can interact with the battlefield, which in turn means bigger mission variety.
- $34,000 - randomized battlefield generation. This was third most popular with 14.5% of the total votes. Procedural level generation is really tricky to pull off well, but it adds a ton of replayability when it is!
- $38,000 - an extra branch in the main campaign. This was the fourth most popular goal with 12.1% of the votes. Reaching the Extra Branch stretch goal means that I will present the player with a significant decision during the campaign that will affect which missions the player gets from that point forward.
- $46,000 - mobile ports. This was our fifth most popular option, garnering 10.4% of the votes. Reaching this means I can afford to have the game's art redone to be easily tappable (and visible on super-high resolution displays like Retina) while porting the engine.