The Elder Scrolls Online: Creating the Ogrim
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And on to the text:
When creating the ogrim, we first looked at the Morrowind model and existing lore from The Elder Scrolls games. This helped us get a feel for the creature and gave us a great starting place for bringing it into ESO. As with any art that goes into the game, the ogrim began life in the concept phase. Concept artists drew up several thumbnails quick, small sketches with lots of ideas for visual direction. Once the Art Team settled on a direction, more images were created: color studies and several different, more detailed concepts were developed to be used as reference by Figure Artists. Below, you can see some concept art for the ogrim.
After the concept stage was completed and the artists were happy with the results, Figure Artists began creating the ogrim model you'll see in-game. Using the concept art to guide them and inform how it should look, they created the lower-resolution model first to get the basic shape and structure just right. This part of implementation is similar to a sketch it's the rough outline for the creature. After that, the details were filled out in the higher-resolution version; finer facial details, parts of the skin like spikes and bumps, and similar features were added. Then, to top it off, Texture Artists painted the model, adding color and the finishing touches to the creature.