Divinity: Original Sin Kickstarter Update #11, $451,122 and Counting
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Level
- is a multiplier for your hitpoint bonus from constitution
- is a multiplier for your mana bonus from intelligence
Primary stats
Strength
- gives damage bonuses to attacks with melee weapons
- defines how much weight you can carry
- defines what items you can lift
- defines how far you can throw items, depending on their weight
- gives you a bonus to intimidation
Dexterity
- gives damage bonuses to attacks with ranged weapons
- gives you a higher chance of successfully picking locks and picking pockets
- affects the "ideal range" of ranged weapons
- lower chance of triggering traps, higher chance of disarming traps
- better at repairing
Intelligence
- determines your amount of mana
- gives bonuses to magic (depending on the spell: damage, range, width of a cone, duration, how easy or hard the saving throw is...)
- gives you a bonus to reasoning
- helps you figure out NPC stats and resistances
- helps you to identify unknown items
- gives bonuses to mind resistance
Constitution
- determines your amount of hitpoints
- gives you higher resistance against poison
- gives you a bonus to charming
Speed
- determines the distance you can walk with one action point
- defines how good you are at dodging or evading attacks (defense rating)
- gives bonuses to initiative
- spend less action points when changing equipment or using items in combat
Perception
- determines how much chance you have of successfully hitting an enemy (offense rating)
- defines your sight and hearing which helps your enemy awareness (e.g. on the mini map)
- helps with discovering traps and finding treasures and secrets