Divinity: Dragon Commander Preview
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The simplest part is your council: one of them will propose a new law, in response to some recent controversy, and the others will weigh in on whether they think you should pass it. Despite the fantasy setting, all the issues are taken directly from modern-day newspaper stories: the elves want to legalise gay marriage, for example, but the undead are dead against it. Each race is a thinly veiled analogue for a real-life political party, and your decisions affect their long-term disposition towards you.
The various species you're trying to keep happy aren't factions on the map: they're all part of both warring empires, both of whom fight with interchangeable robots. Listening to a hideous living skeleton denounce homosexuality as unnatural' is entertaining, but this part always felt rather disconnected from the cataclysmic war that's going on around it. Should you be prosecuted for crimes against someone trespassing in your home? I don't know, can we think about this when we're at less than 4,000 casualties per turn?
Then there are personal stories: you also have generals aboard your airship, and they'll come to you with their problems. As far as I played, all you need to do is make a decision: yes, I'll do what you ask, or no, I don't agree with your proposition. But these storylines have several stages, and the combination of your decisions can lead you to several different endings. At some point you'll also be forced to get married, apparently for political reasons, and your new wife will have a similar ongoing story built from decisions you make between turns. Yes, it has to be a woman even if you legalised gay marriage.