DARK Preview
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The story begins with Eric trying to find his creator. Eric must drink the blood of his creator in order to prevent becoming a ghoul, an uncontrollable, savage form of a vampire. There are no weapons in the game, so Eric must rely on his vampiric powers, or try to avoid enemies altogether. The game is more oriented towards being stealthy, rewarding players with more experience if they remain hidden. DARK creates an environment where players must plan their attacks rather than bursting into rooms, guns blazing. Experience points help Eric level up by adding skills to his arsenal, some of which were displayed during the demo.
The demo starts off with one of the early missions where Eric investigates a local museum, looking for the elder vampire. When he arrives, M-17 is already there rounding up vampires. Eric is assisted by Rose, who runs the sanctuary for vampires (which also serves as the in-game mission hub). After finding a dead security guard, Eric crouches down behind a van and showcases his first power: Vampire Vision. This allows Eric to detect living beings through walls and objects, similar to the stealth vision seen in Dishonored or the Batman: Arkham series. It was obvious that this power would be very important considering the emphasis on staying hidden and avoiding conflict.
Thanks, RPGWatch.