Jagged Alliance: Flashback Kickstarter Update #16, $184,262 and Counting

A new update has gone live for Jagged Alliance: Flashback, uncovering the first two stretch goals and offering a sneak peak at the progress with a diorama. Here's a snippet:
Keeping in line with wishes for additional modding options we've decided to go for the map editor as one of the first stretch goals.

We want to build a level editor that scales with the costs needed, therefore we're starting out with a high level editor (for those of you accustomed to halo's forge editor this is something along those lines). You will be able to pick between different preset terrains where you can start placing buildings and props.

Additionally you will have control of spawn points for NPC's, hooks for dialogue scripts, triggers that can be linked to e.g. alarms or the faction loyalty system.

We are basing the editor off our internal tools used for especially Space Hulk.

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It will not enable you to do _everything_ into small details, but it can be used to easily expand the world with new exciting sectors that you make up. For hardcore modders it would even then give the ability to redo the entire island.