GB Feature: Eador: Masters of the Broken World Review
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You will also need to spend some time exploring your held Provinces with your hired heroes, as doing so will help increase Province income, will lead to combat that will level up your heroes and units faster, and could provide you special bonuses, like uncovering a hidden grove full of treasure, or a gem mine. You can even uncover quests to do for the NPCs living in a given Province, which will then let you form an alliance with that group and even build their special units and buildings in your Province. Once you have a Province captured, you'll be able to hire guards for it and build buildings on it, augmenting its income and capabilities (faster movement speed through it, greater population growth, etc.); of course, picking the right investments for each Province is important, and you can easily waste your money by not taking advantage of what a Province has to offer you.
What's more, for each turn that passes, you'll have to deal with random events that can occur. Often these events are related to your previous actions on a Shard. If you receive news of necromancers raising corpses in a Province's cemetery, for example, you will have the choice to deal with it in a number of ways (usually paying gold or gems for various services), or simply ignoring it. It doesn't stop here, though. Just because you paid to have the problem solved doesn't mean it will be solved - those adventurers you hired could run away with your money, for instance, requiring you to them make another decision on how to deal with them. Furthermore, if you choose not to act on the threat of those necromancers, a few turns down the line you might receive word that they are amassing an undead army and waging war on the towns of your Province. These events are a ton of fun, have a lot of variety and unexpected twists and turns, and really make you feel like your choices matter.