Eador: Masters of the Broken World Patch 1.1.0 Released
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Additions:Fixes:
- Added German localization.
- Improved font texture for German and Polish versions of the game.
- Different icons for achievements (in-game only for now, will be available for Steam soon).
- Added additional check of the files integrity for the autoupdate system.
- Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
- Extended header in the statistics screen on the strategic map.
- Added '˜Lowest' graphics preset in the settings.
- Added extended tooltips for spells on the city screen.
- Province's resource not appearing based on the event results.
- AI heroes not getting experience from visiting arena.
- Inactive '˜Start battle' button when entering arena's tribune.
- Hero's karma change when he's watching fights from arena's tribune.
- Dialog window covering units hire window on some events.
- Dialog window appearing above the window for choosing a guard during an event where player's province with more than one guard is attacked.
- A bug causing hero's negative mobility.
- Possible game crash during loading caused by ATI video cards.
- Possible game crash when saving profile.
- Game crash caused by switching from '˜Minimum' to '˜Maximum' graphics preset.
- Empty necromancy window appearance when the battle is finished.
- Generation of impassable tactical map.
- AI bug that prevented it from hiring the best guard available.
- AI bug that prevented it from hiring any guards at all.
- AI's algorithm for battle result prediction.
- Simultaneous shooting of AI's archers on the fastest battle speed.
- Resources becoming available after clearing any sight in a province instead of a certain one.
- Letters cutting in the strategic map's statistics screen.
- Quests could be considered as complete when clearing sights in a non-quest province.
- Player's heroes inability to leave a neutral province because of AI's heroes (AI considered these provinces as passable).
- Incorrect display of change in gem / gold revenue caused by events.
- A bug that caused AI's dead heroes to level up thus not letting it to resurrect them.