Eador: Masters of the Broken World Patch 1.1.0 Released

We've got a brand-new update to report on for those of you who are still playing Eador: Masters of the Broken World (likely, considering the extensiveness of the campaign mode), or those who found the release version to be a bit unstable and have been holding out. You can download the update using the game's launcher or through Steam; the patch notes are available below:
Additions:
  • Added German localization.
  • Improved font texture for German and Polish versions of the game.
  • Different icons for achievements (in-game only for now, will be available for Steam soon).
  • Added additional check of the files integrity for the autoupdate system.
  • Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
  • Extended header in the statistics screen on the strategic map.
  • Added '˜Lowest' graphics preset in the settings.
  • Added extended tooltips for spells on the city screen.
Fixes:
  • Province's resource not appearing based on the event results.
  • AI heroes not getting experience from visiting arena.
  • Inactive '˜Start battle' button when entering arena's tribune.
  • Hero's karma change when he's watching fights from arena's tribune.
  • Dialog window covering units hire window on some events.
  • Dialog window appearing above the window for choosing a guard during an event where player's province with more than one guard is attacked.
  • A bug causing hero's negative mobility.
  • Possible game crash during loading caused by ATI video cards.
  • Possible game crash when saving profile.
  • Game crash caused by switching from '˜Minimum' to '˜Maximum' graphics preset.
  • Empty necromancy window appearance when the battle is finished.
  • Generation of impassable tactical map.
  • AI bug that prevented it from hiring the best guard available.
  • AI bug that prevented it from hiring any guards at all.
  • AI's algorithm for battle result prediction.
  • Simultaneous shooting of AI's archers on the fastest battle speed.
  • Resources becoming available after clearing any sight in a province instead of a certain one.
  • Letters cutting in the strategic map's statistics screen.
  • Quests could be considered as complete when clearing sights in a non-quest province.
  • Player's heroes inability to leave a neutral province because of AI's heroes (AI considered these provinces as passable).
  • Incorrect display of change in gem / gold revenue caused by events.
  • A bug that caused AI's dead heroes to level up thus not letting it to resurrect them.