Transistor Preview and Gameplay Footage
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It has to be noted that the E3 looks to be roughly the same that was first shown when the game was revealed, so people who have already been following the title might just want to skip this footage.
First, the PlayStation LifeStyle write-up:
Supergiant Games' creative director Greg Kasavin commented that Transistor had many action RPG influences, and while it shares a similar viewpoint with Bastion, their goal was to make Transistor into an open ended tactical experience. The tactical aspect of the game comes from Red's ability to stop time, in a way, and plan out her moves. Planning out moves burns up attack charges that would otherwise be used during normal, real time combat.
The interesting thing about the combat is that there's no particular obligation to stick with just one attack style, nor does it force a mix of tactical and real time. That apparent freedom brings in lots of playability, even though, in a way, technically, there's only one weapon in the entire game. It picks up new skills along the way, ranging from what you'd expect in a top down isometric or even a traditional styled action smasher game, like a strong attack, and dashing, but also projectiles as well.
Then, the GameStop footage with creative director Greg Kasavin, who also offers some commentary on gameplay, story and art.