The Incredible Adventures of Van Helsing I/II Interview
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IG: With the sequel's background setting currently in Borgova, could you share any info on any new places?
V: We are going to enter the darker corners of Borgova, where chaos rules the streets. We are planning to show you some grim industrial complexes, strange laboratories and the really ancient downtown streets. We are going to send Van Helsing into the wilderness again to explore those majestic heights. And we will visit the deadliest carnival of the world as well, among many other places.
IG: The carnival sounds interesting. Will there be more traps if the lair feature is still in the sequel?
O: Oh, yes. The tower-defense mini-game feature will get a major overhaul in the sequel. In the first game we didn't really manage to integrate it into the core gameplay correctly, nor could we find its right balance. We realized this now, based on the feedback we got, so we reevaluated its current role as a mini-game adding only a little variation and we managed to find its right place now, or at least we think we did and many great ideas were just born in this regard. Ready for a few surprises? We certainly hope you are .
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IG: Any new concepts and experiments such as skills and weapons for example that your team are thinking about?
O: The DLCs that we're planning now and the following parts of the game will bring major changes to the class system and the weapons/gear choices too, but let's not spoil everything now. And not just in this regard do we have surprises for our community but we plan to add many other new and interesting elements to the sequel as well.
Thanks, RPGWatch.