The Elder Scrolls Online: Creating the Kwama
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And a snip out of the text:
Animations are important for every creature, and the kwama are no exception. When our animators began creating movement for the warrior and scrib, they had specific goals in mind. For instance, they wanted the warrior to appear twitchy and on edge, always alert for danger and ready to fight off interlopers. Its attacks look powerful and brutish. To create the eight-legged scrib's scuttling movement, they looked closely at creatures like crabs, spiders, ticks, and mites for inspiration.
Each variation of the kwama has its own attacks, and some of these interact with each other to produce new effects we call these synergies. The worker can charge and knock a character back, and the warrior unearths a giant rock to launch at its foes. If the warrior lifts a rock out of an area the worker charges through, it creates a swarm of scrib! These combinations play on the natural cooperation between the different kinds of kwama and help them feel like a cohesive group. A kwama on its own may not be a big threat, but they can be overwhelming when they work together.