Divinity: Dragon Commander Reviews
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The Escapist, 3/5.
One particularly fascinating aspect of Dragon Commander that balances out the middling RTS elements is the interaction you have with your cabinet during the game's narrative, which by far is the most enjoyable part of the game. There's a wide variety of characters onboard your airship, each with their own unique personalities and quirks that you'll have to manage. In between campaign turns, you'll have to ensure your generals get along with each other, make political decisions that affect your entire empire, and in one case even pick a princess to marry (one of whom is an Undead princess named Ophelia, of all things). Since the story elements of Dragon Commander are much more interesting and quirky than the RTS side of things, you may actually find yourself speeding through campaign turns as quickly as possible just to see what the ambassadors cook up at their next meeting or if that team-building exercise you sent your generals on ended favorably.
Softpedia, 9/10.
Divinity: Dragon Commander is a great title in what seems to become a good year for strategy games.
Every piece of the experience works as intended and the mix of grand strategy, tactical battles, card use and resource management creates a huge number of potential paths to success and almost infinite replayability.
The only real problem with Divinity: Dragon Commander is that it requires a bit of time to learn the most interesting and effective strategies and will then tie up even more of a gamer's time with its obvious quality.
The version of Divinity: Dragon Commander I have played might differ slightly from the one that gamers get on launch, as the team at Larian Studios continue to improve the game experience.
GamesRadar, 4/5.
Dragon Commander is fun, challenging, and filled with decisions to make. You'll experience a little bit of everything from choosing a wife to deciding whether your army could benefit from having zeppelin bombers. Every individual component works so well that you might even wish the game would have focused more on a specific area or genre. This doesn't hurt the game, but like its aerial controls, it leaves you wanting more. Still, Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing.
SplitKick, 7/10.
I had fun with Divinity: Dragon Commander, and I now want to check out earlier titles in the Divinity franchise. The game suffers from being a (jack of all trades; master of none,) but is an enjoyable 8-10 hours in the single player campaign. There is also a multiplayer option available where you can join up with other dragon commanders in versus or cooperative modes. I recommend Divinity: Dragon Commander if you are looking a strategy game that goes beyond the standard (base building) formula.
6aming, 3.8/5.
Divinity: Dragon Commander is enjoyable to say the least. The few minor quirks and issues could be easily overlooked by some, while others may find them to be major problems. A dry story line is saved by brilliant characters and gameplay that will no doubt have a dedicated following surrounding it. If you are looking for something different that will last you for some time, I would give Divinity: Dragon Commander a chance.