GB Feature: Drox Operative: Invasion of the Ancients Preview
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There are also a sizable number of additions to gameplay that you may not notice at first. One of my favorites are brand-new space stations, which take considerable time and resources to defeat and can have some interesting economic effects on the sector - don't be surprised if you can't defeat one immediately out of the gate, without first upgrading your ship. A particular race that builds an orbital defense station will suddenly become far more difficult to wage war on, while one that has a hydroponics station will receive big bonuses to its growth. Overall, the impact is relatively subtle, but still appreciated stuff that adds just a bit more variety to gameplay.
Likewise, there are a decent number of new monsters/enemies added to the game in Invasion of the Ancients, but those who have played Drox Operative also probably know that the differences between enemies tend to be minor. Ultimately these additions feel cosmetic at best, and while some of these enemies do have some unique capabilities, the tactics for fighting them remain the same as ever - fly around as quickly as you can to dodge missiles, while firing all weapons as fast as you can and chugging consumables over and over.