Legends of Eisenwald Interview
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Do you plan to include random maps/scenarios generation?
"No, we don't. We appreciate that everyone wants us to make the AAA-level game, but we are hardcore indie developers. Script editor gives this possibility. Our game is not a complete strategy as "Heroes 3", so the implementation will be quite different. Even our maps with only battles won't be very interesting except for the limited circle of gamers. I personally won't play with this type of maps.
The median play time reaches 30 hours. How much time is needed to complete "Early access" version? 10 hours, I think but it is a very rough estimate. Many people need more time to get used to the game mechanics and investigate the world.
There's a topic on our forum from a man who played over 80 hours, 40+ hours are also not an exception."
Which possibilities are blocked in the "Early access" version but will be available in the full version of the game?
"Bosses will not be available and we don't plan to include the whole main campaign. We will also exclude from the editor those monsters and bosses, which haven't been introduced in the game yet. We think, the complete game will produce better effect when it has the whole story. Therefore we want even early access players to have complete game experience. Nevertheless we will conduct beta-testing of the whole campaign, tests are very important."
You said, "bosses"?
"Yeah, special characters, or simply bosses. They are rare, but they exist. Characters with the unique game mechanics, if you want more clear definition. This will be kind of tactical puzzle."
They won't be present in the "Early access" version at all, or there will be a couple of them? Is it possible to deal with them without fight?
"They won't be present in the "Early access" version. I won't tell anything else. We want to keep a sort of a mystery."
Alternative endings?
"Yeah, depending on your choices. Even "Masquerade" had them."