Might & Magic X: Legacy Developer Blog Updates
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Having grown up with the early Might & Magic games, I very much wanted to bring back some of their unique eccentricity into Might & Magic X. But it was clear from the beginning Might & Magic X would not be a parody of fantasy, because that's not what Ashan is supposed to be. And truth be told, there's nothing inherently funny or wacky about the adventure the Raiders are embarking upon in Legacy. Battles will be fought. People will die. The villains are not moustache-twirling caricatures: they mean business, and actually have good reasons to do what they do (or at least they think their reasons are good...)
However, while discussing the tone of the game with Erwan Le Breton, the creative director of the Might & Magic brand as a whole, we quickly agreed that it didn't need to be as serious as the Heroes games are. Might & Magic X would be (a serious story that doesn't take itself too seriously.)
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And what about...
...traps?
A: The implementation of traps was quite rudimental in the Early Access version. Traps will be utilized more often and will have more dangerous effects in the final release of the game in order to provide more importance to the use of Clairvoyance.
...items?
A: We added stat graduations of individual item quality tiers in order to create more variety. Furthermore we uncoupled the quality level of enchantments from that of the item they are attached to.
...vendors?
A: Vendors will provide a broad selection of non-enchanted items allowing you to update your party's equipment. Still, the most important product of vendors will be the enchanted equipment they offer on a daily basis.
...loot?
We will keep the system of ordinary enemies dropping mostly sell-loot or non-enchanted equipment with a small chance for enchanted items. Champion enemies and bosses will drop more and better items.
...the XP-Table?
A: We have doubled the character levels in order to offer more level ups per play time to you. That will also change the way you experience your character's progress and development especially in the beginning of the game.