GB Feature: Avadon 2: The Corruption Review
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If you've played Avadon, or any other Spiderweb Software title, for that matter, you'll be right at home with Avadon 2. The character system from Avadon makes a return with few real tweaks, and combat is still turn-based and grid-based. Its biggest new addition is the Tinkermage character class, who joins the existing classes (Blademaster, Shadowwalker, Sorcerer, and Shaman), and sets up mechanical turrets and totems to provide buffs, debuffs and spit fire and ice at enemies. I picked Tinkermage for my main character, and enjoyed how versatile it was, either focusing on support or offense depending on the situation. Another welcome change is the ability to pick your character's gender rather than being forced into one depending on the class you picked as in the first Avadon, though it has no real gameplay effect.
Avadon generated some discussion on its release due to its highly modernized approach to RPG mechanics, compared to the fairly complicated character system found in other Spiderweb games. Non-combat skills were almost entirely stripped out, attributes were pared down to the basics of Strength, Dexterity, Endurance and Intelligence, skill checks completely disappeared, and the game even adopted knock-out and post-combat health regeneration ripped right from BioWare's Dragon Age.