Hellraid Interview
-
Category: News ArchiveHits: 1116
Over the extended weekend, RPG Codex slapped up a quick interview with Techland's Marcin Kruczkiewicz, quizzing the producer about their forthcoming first-person, action-heavy RPG Hellraid. A few questions and their answers:
The team mentions Heretic, Hexen and Witchhaven as their inspirations. This is indeed what caught my eye and made me investigate the game further, the same I believe is true for many other fans. How much do these classics influence Hellraid? Just as importantly, has the team made sure to avoid the pitfalls and mistakes those titles made? Lastly, was Heretic II (a personal favorite of mine in the action-adventure genre) any influence at all?
All of those titles influenced us in many ways just like other classic titles like Dark Messiah of Might & Magic or even the first Quake. There's a lot of old titles that shaped our team members as gamers and left a heritage which is now almost forgotten. We'd like to bring back the mood, the dynamic but difficult gameplay, the unforgettable experience and the level of immersion those titles gave players. We also want to improve all of this with modern graphics and new ideas for more diverse gameplay both in single player and co-op.'‹
...
Apart from class skill trees/powers which the team has briefly mentioned already, are there any other ways of modifying characters when they level up? Are there attribute points, feats/talents, etc?
When gaining a level the player gets a number of talent points to buy new skills with. Certain skills serve as attribute points to boost character statistics.'‹
What sort of equipment/loot will be in the game? Will there be a large number of magical items, or since this appears to be a Gothic and gritty world, will there be barely any magical items? (I do believe by the way that fans of this will prefer the later. For the former there is always Diablo and it's clones. And Skyrim)
In Hellraid you'll loot weapons, armors, gold, health and mana potions but also items necessary to craft and enchant weapons like special gems, tonics and others, not always magical.