XCOM: Enemy Within Multiplayer Balance Patch Live

A new patch is live for XCOM: Enemy Within, and it introduces a number of multiplayer balance changes without touching the single-player portion of the game. I haven't played much of XCOM's multiplayer mode, and none of it after the expansion was released, so I can't say whether these are good or bad changes, and it's probably better I just let you judge for yourselves:

Needle Grenade now costs 300, original cost decreased by 200

Heavy Floater now costs 3000, original cost decreased by 750

Sectoid Commander now costs 2700, original cost decreased by 500

Muton now costs 2200, original cost decreased by 650

Elite Muton now costs 2900, original cost decreased by 900

Lurkernow costs 1200, original cost increased by 800

Psi Guardian now costs 2200, original cost decreased by 300

Imperator now costs 1700, original cost decreased by 300

Sectoid now costs 500, original cost decreased by 100

Thin Man now costs 1100, original cost decreased by 300

Drone now costs 400, original cost decreased by 300

EXALT Sniper now costs 1400, original cost decreased by 600

Chitin Plating now costs 500, original cost increased by 200

Floater now costs 1000, original cost decreased by 300

Torch now costs 2000, original cost increased by 200

Bruiser now costs 1500, original cost increased by 500

Phoenix now costs 3500, original cost increased by 300

Demolisher now costs 2200, original cost increased by 500

Ifrit now costs 3800, original cost increased by 200

Typhoon now costs 2600, original cost increased by 500