XCOM: Enemy Within Multiplayer Balance Patch Live
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Category: News ArchiveHits: 1473
A new patch is live for XCOM: Enemy Within, and it introduces a number of multiplayer balance changes without touching the single-player portion of the game. I haven't played much of XCOM's multiplayer mode, and none of it after the expansion was released, so I can't say whether these are good or bad changes, and it's probably better I just let you judge for yourselves:
Needle Grenade now costs 300, original cost decreased by 200
Heavy Floater now costs 3000, original cost decreased by 750
Sectoid Commander now costs 2700, original cost decreased by 500
Muton now costs 2200, original cost decreased by 650
Elite Muton now costs 2900, original cost decreased by 900
Lurkernow costs 1200, original cost increased by 800
Psi Guardian now costs 2200, original cost decreased by 300
Imperator now costs 1700, original cost decreased by 300
Sectoid now costs 500, original cost decreased by 100
Thin Man now costs 1100, original cost decreased by 300
Drone now costs 400, original cost decreased by 300
EXALT Sniper now costs 1400, original cost decreased by 600
Chitin Plating now costs 500, original cost increased by 200
Floater now costs 1000, original cost decreased by 300
Torch now costs 2000, original cost increased by 200
Bruiser now costs 1500, original cost increased by 500
Phoenix now costs 3500, original cost increased by 300
Demolisher now costs 2200, original cost increased by 500
Ifrit now costs 3800, original cost increased by 200
Typhoon now costs 2600, original cost increased by 500